On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dipzza

16
Posts
3
Followers
1
Following
A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

Thanks you a lot for the feedback! I think in the last level being able to remove a box to leave the level limits would make it cool without breaking the game rules, will explore in that direction ^^

Really cool and well implemented mechanic, the art / pacing / writing was great too! The only thing i can add is being the annoying linux user :p. If you could include a linux build next time it would really be appreciated, the game crashed at 5 or 6 slides and i was really excited to see the QR code and river complete forms. Will finish it when i have time though!

I can´t believe someone commented such a nice thing about my game, thank you very much! Yep, totally agree the undo button would be great, i want people to experiment and not be afraid of messing up.

Very glad you liked it, thanks for leaving a comment!

Cool concept! I like how there are ships that don't shoot so it has more nuance that just picking everything. It confused me a little that you can kill all enemies but you don't get the boss fight until you pass a certain point in the map i think, but i knew there was more thanks to the other comments.

Thank you so much <3 An undo button truly would make the game a lot more about the puzzles / less frustrating, don't know how would i program it but definitely on the top of my to-do list!

One of my favorites from what i have played! I got super engaged trying to get better at the game and played 3 or 4 runs. Everything feels amazing for a 48h jam, great idea / art / feedback / mechanics, congrats. I really wish there was a linux build and a fullscreen button / F11 binding so i could enjoy it in full glory ^^

I think i did 3 levels or at least reached the end of the 3rd one. Having to change the top character altitude make it a little more interesting.

I had a problem with inputs sometimes staying a little bit more than i pressed them and killling myself that made it more frustrating. I have this problem sometimes in my game too that also uses Godot so i don't know if it's my computer. Do you check for inputs in the physics process or the _input() function?

Cool game, sliding on top of a 3block L formation was awesome. I feel like in some levels there were more elements than needed, or i hacked them with physics.
#GluingBlocksGamesRules

Reading instructions like this is a pleasure! Cool idea and art. Couldn't get past the "Not leaving lab" level, will try again later though.

Simple and fun, ty for the linux build :)

Very well thought idea. Making movements tied to other character usually makes the game about looking at two screens and desync usually mean you play in turns. However combining the two mechanics together leads to many interesting interactions and player choices! I love it, great job :)

Cool gameplay and art! Didn't understand the cold / hot mechanic though, felt like no matter where i am / shoot both numbers still went up.

Thanks :) Yeah it's an usual problem for everyone i have seen playing, maybe i can try showing the grid and making the player or the glue bigger. The last level (the walls one) has like 3 different new interactions on one level so yeah, i went a little overboard there haha.

Cool simple and functional menus, i will take note :p Because there is only 2 levels i think there isn't much time to explore different interactions but i can see the potential. Good job ^^

Works on linux if anyone is hesitating to try it

Oooh I had not thought about it, it does not make sense to include the exit button in the web build. Thanks!