Thanks you a lot for the feedback! I think in the last level being able to remove a box to leave the level limits would make it cool without breaking the game rules, will explore in that direction ^^
Dipzza
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Really cool and well implemented mechanic, the art / pacing / writing was great too! The only thing i can add is being the annoying linux user :p. If you could include a linux build next time it would really be appreciated, the game crashed at 5 or 6 slides and i was really excited to see the QR code and river complete forms. Will finish it when i have time though!
Cool concept! I like how there are ships that don't shoot so it has more nuance that just picking everything. It confused me a little that you can kill all enemies but you don't get the boss fight until you pass a certain point in the map i think, but i knew there was more thanks to the other comments.
One of my favorites from what i have played! I got super engaged trying to get better at the game and played 3 or 4 runs. Everything feels amazing for a 48h jam, great idea / art / feedback / mechanics, congrats. I really wish there was a linux build and a fullscreen button / F11 binding so i could enjoy it in full glory ^^
I think i did 3 levels or at least reached the end of the 3rd one. Having to change the top character altitude make it a little more interesting.
I had a problem with inputs sometimes staying a little bit more than i pressed them and killling myself that made it more frustrating. I have this problem sometimes in my game too that also uses Godot so i don't know if it's my computer. Do you check for inputs in the physics process or the _input() function?