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A jam submission

Sticky BoxesView game page

Sokoban-like puzzle game where some things are sticky
Submitted by Dipzza — 3 hours, 29 minutes before the deadline
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Sticky Boxes's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6393.5003.500
Overall#12073.3443.344
Presentation#14723.2813.281
Originality#17773.2503.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Starting at the 3rd level boxes can get sticked and "join" other boxes or the player.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Best game I have tried so far in this jam, I wish it had more levels! My only real gripe is that there is no undo button, because it's easy to screw up and get stuck out of carelessness

Developer

I can´t believe someone commented such a nice thing about my game, thank you very much! Yep, totally agree the undo button would be great, i want people to experiment and not be afraid of messing up.

Submitted

Awesome puzzle game! The idea and level design were on point!

Submitted

Very nice puzzle game!
Cute minimalistic art and fitting music, great work!

Submitted(+1)

hahA when the boss music kicked in that got so intense. I think the mechanic is pretty nice, like the other comments the learning curve could have been smoothed out (but that's just testing). I like how at the start the first level is really simple so that users know what to do! Also, in the last level I think that it would have been nice if it was more clear the entire border could be moved -- I think it's cause the game built up the "rule" that wall tiles can't move, and then they move at the end. A twist! Either way, great job on your game!

Developer(+1)

Thanks you a lot for the feedback! I think in the last level being able to remove a box to leave the level limits would make it cool without breaking the game rules, will explore in that direction ^^

Submitted

very interesting, i really liked it, i just noticed that the difficulty curve was a little high in the third stage but very fair for a game jam, good job.

(+1)

i think i have new game for my longs  queues 

(+1)

Cute graphics! And pretty hard puzzles. Good job!

Submitted(+1)

Those last two puzzles really showed off the concept well, a brain teaser game for sure! Lots of fun to play

(+1)

Loved it! So many cool puzzles & solutions. The difficulty curve could be smoothed out a bit but understandable given gamejam constraints

Developer

Very glad you liked it, thanks for leaving a comment!

Submitted(+1)

Pretty cool concept, but the game is a bit hard from the get go 

Submitted(+1)

Omg, I love this! Great level design. The last puzzle frustrates me a little cause I keep accidentally touching the glue or accidentally stick it to the wall and I have to restart hahaha. But I guess that's part of the puzzle-solving experience right? Kinda hope there is undo button for the last puzzle since that one has more steps but maybe doesn't make sense for the shorter puzzle. Anyway, great game!!

Developer

Thank you so much <3 An undo button truly would make the game a lot more about the puzzles / less frustrating, don't know how would i program it but definitely on the top of my to-do list!

(+1)

I think the game crashed when trying to exit but other than that solid game, very cool way to make something that seems simple tough

Developer

Oooh I had not thought about it, it does not make sense to include the exit button in the web build. Thanks!

Submitted(+1)

Nice game design. Its hard to keep track on which fields I am will be connected to the cubes. When the walls started moving I got lost.

Developer

Thanks :) Yeah it's an usual problem for everyone i have seen playing, maybe i can try showing the grid and making the player or the glue bigger. The last level (the walls one) has like 3 different new interactions on one level so yeah, i went a little overboard there haha.

Submitted(+1)

If it doesn't break the look it would probably help if the field gets some kind of indicator on it that this field will trigger glue. So that the player can process it as an obstacle with boundaries if he doesn't want to trigger it.

(+1)

well done! very tricky. Level 3 was pretty difficult lol! Nice work! 

Submitted(+1)

Couple of minor issues with menu navigation, puzzles do maybe ramp up a little much in difficulty. The stick edges is a nice twist. Good entry :) Well done :D

Options cannot be closed.

Cannot return to menu.

Second level impossible.