A really creative take on turn-based combat. Notably hard, I couldn't get through the third fight. I feel like the stances could swap around and healing could be made a bit stronger, but the base that's there is really cool.
Viewing post in Arts Of Stance (GMTK Jam) jam comments
I guess my instinct would be to allow the curse cleanse to heal a bit, and put pure healing on the other side. It'd be good to have more incentive to block, since the most damage you can deal is when enemies are weakened after doing a ton of damage to you unless you block. I guess that "nothing" stance could be something more utility-based, like making it so your next two turns happen before the enemy's.