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(+4)

Amazing idea on how to implement the jams theme into a game. Kicking the jar feels so strong. Especially because the enemies are ripped apart down into their individual parts.

The pixel art and music are gorgeous. There are so much details and love put into the overall presentation of the game.

Unfortunately, the game was just a little too short and too easy. I would have liked to play more (and difficult) levels.

Despite that, i think this is a amazing game. My respect to delivered that in 48 hours.

(+4)

Thanks for playing! We are glad you like it!

The problem with making  a rogulike for a GameJame, is that this genre is too "target specific". If the difficulty  satisfies a seasoned "roguliker", it will be too hard for the rest of the players. And vise versa.  We tried to make a game that is challenging, but beatable, always acording the average player. And even now, there are people that find it to difficult or too easy (like you). So, I guess there should be a difficulty adjusting algorithm, but 48 hours is way too little a time for something like that.

And yeah, we are actually considering the possibility of expanding this prototype.

Your feedback is really appreciated! Good luck with your game!