Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

So I think this is trying to do too much in one go. The angle changes and the darkness and the moving together is all a bit much at first. Each one of these mechanics should be introduced at a time to allow for better onboarding. The first level moving together through a maze then introduce the turn the axis concept for a couple of levels and then bring in the darkness for a couple of levels .something to that effect. 

Thanks for a good piece of advice! I`ll definitely take into account