Play LightBalls
Light Balls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1991 | 3.000 | 3.000 |
Originality | #2168 | 3.094 | 3.094 |
Overall | #2369 | 2.865 | 2.865 |
Fun | #2802 | 2.500 | 2.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two light balls moving together to exit. Both controlled by W,A,S,D keys, however they have different directions to move, which can be modified pushing R or clicking on a rotation icon. You should manage both to reach green zone simulteniously!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game.
1, A single level takes too long to complete.
2, I did not know that you could switch the controls of the circles.
3, The game is unforgiving and hard.
Besides these, nice game.
I would be very happy if you would play my game.
Really cool and interesting mechanic, and I love the difficulty of the puzzles, great work! I'd also love it if you checked out my game (:
Interesting concept! The controls could be a bit more intuitive, I feel the only real thing standing in your way of completing the levels are the controls and it's unnecessarily frustrating to move in the wrong direction by accident, but overall I enjoyed this, good job!
I struggled with controls a lot. Got the hang of it. Could have used clearer examples or easier starting level to get the hang of it. Otherwise quite nice game.
I struggled with controls a lot. Got the hang of it. Could have used clearer examples or easier starting level to get the hang of it. Otherwise quite nice game.
i'll be honest, it was really confusing to get a hang of the controls when i first started, but after a while i managed to control the players nicely and got to the end of the first level. i think what ronhobbydev said here about doing too much in one go pretty much summarizes my thoughts while playing. i think it's an interesting concept with the turning of the axes but i think there should've been more time given to learning how it works so that it would be easier to understand :)
Thank I`ll take into account!
The lights look really nice. I struggled to get a hang of the controls, but the way the lighting works I was happy to keep trying to figure it out. Nice work!
I was having a little trouble understanding the controls intuitively, but it started to make sense after some time. I liked the idea that the players only have control of certain directions at a time, I think that a slower ramp up of the mechanics, like in a smaller maze at first potentially, would help. Neat concept overall!
So I think this is trying to do too much in one go. The angle changes and the darkness and the moving together is all a bit much at first. Each one of these mechanics should be introduced at a time to allow for better onboarding. The first level moving together through a maze then introduce the turn the axis concept for a couple of levels and then bring in the darkness for a couple of levels .something to that effect.
Thanks for a good piece of advice! I`ll definitely take into account
Took me a while to wrap my head around. Definitely a tricky puzzle.
I thought this was a really interesting idea! However I had a hard time with controls a little bit , I'm not totally sure how turning the axes worked. It's a very clean and simple idea though, nice job!
Nice concept of turning axes. Design is interesting, but it's hard to make this points join green toghether
I really enjoyed the concept and it was a fun puzzle! However, I found the darkness to be somewhat frustrating.
Tnx a lot!
the best game
Nice