A couple of pretty cool concepts in this one! The controls should of course be improved, but the soul-leaving concept is neat!
Thanks so much! Tried our best to make the controls feel the least awkward. For example: We added a little delay after your mouse leaves the circle to give a little more lean room when it comes to making jumps.
Clean controls always takes time. I really liked the puzzles and I can see a lot of potential in the tools here.