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Good evening, great job on your first game there. I love the concept of 2 different forces moving the fish. It provides a certain challenge and some practice to steer the fishing in an appropriate manner but once you manage to move navigate more precise you gain some speed and it gets fun. Considering this is your first GameJam submission this becomes even more special and you can be proud of that. Art + programming is quite some effort and neither seemed to lack some major features and there were no bigger bugs that I found. I didn't get why the first worm was thrown in the opposite direction of where you have to go, starting closer to the incoming wall would have been better I believe but that is just some minor complaint I found. Last but not least, the entire level could have been a bit more wider to make it a little bit more easy but that is no mayor problem and nothing I can really complain about. Well done and good luck with future projects :)

Thank you for the feedback! This is all very exciting for me and good luck to you too.

(In case you were wondering, the first worm bit is mainly because I didn't feel like making the scripts not do that and figured that a worm should be thrown at the start anyways to show the player what happens but having it go in the opposite direction is admittedly frustrating)