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(3 edits) (+1)

Fun! Cool idea to create the rogue-like level before entering it. 

Got confused where the 'end' room was. I was trying to connect to the end by avoiding that scary red skull! Maybe, separate the boss and ladder rooms (keeping them near each other, of course) so player can strategize more: fight boss if he needs the loot or sneak passed the boss if he has gathered enough tiles. 

Combat was fun and weapon was cool! Lots of potential I think here for a full-fledged game!

Thank you so much for the feedback. The dungeon creation part ist very confusing, i get that. I had so many more ideas for making the dungeon creation more interesting. Such as tiles which block rooms to drag on to, but i dont had enough time to implement those ideas. For a full-fledged game i maybe consider to change the overall combat system.