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Tower of Creation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #617 | 3.831 | 3.831 |
Overall | #751 | 3.562 | 3.562 |
Fun | #986 | 3.326 | 3.326 |
Originality | #1104 | 3.528 | 3.528 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Tower of Creation you have to create your own level, by connecting the start room with the end room. The player can shoot bullets from his weapon, which connects to the player. This connection deals damage to enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool entry! Looks really nice :)!
I think the skill floor is a bit too high for a jam game, though my first couple of deaths were caused by me thinking the yellow glowing circles are coins :D… The building of the dungeon is definitely a cool feature, but maybe saving the last layout could help with jumping back into the game faster. (I guess I'm just bad at the game, looking at the other comments :P.)
The upgrades feel very impactful and overall it's super impressive work! Well done.
this game was pretty awesome, i really enjoyed the idea of building you own dungeon, then having to traverse it, it gives the game a kind of puzzle element, and has tons of potential. the bullet and chain mechanic was interesting, but sometimes it was hard to see the enemy bullet, because the bright blue was overpowering their bullets, maybe i just need to get good ! this was a fun game
Thank you for playing and for your feedback. I have heared a lot that the bright colors are a bit too overwhelming. Definitely something i will fix in a after jam patch, or in a full release.
those are made in two days?this game is really good at every things ;
Nice concept well executed :D
I had fun and got the hang of it pretty quickly. I thought it was pretty well balanced too- you couldn’t just take ‘the safe way’ or else you’d be too underpowered.
Good job :D
Really amazing job. One really incredible thing done well in this game is choice. On my first playthrough, I didn't take any risks and ended up a small weakling on level 3! On my third, I did as many enemy rooms as possible and I felt incredibly strong even at level 1! This is an awesome mechanic.
For the sake of feedback, I point to things like having an "enemy death" noise, and having a just-hit-blinking with invincibility for a second or two after.. or else you can lose 5 hearts in a single go just like that! And for a roguelike that ain't cool.
Really awesome job. Hope you end up in the top 20!
Thank you very much. I wanted to implement much more player feedback, but i didn't make it because of time constraints. The invincibility frame is a really good idea though.
Thanks vor playing and for your feedback.
This is spectacular! Fantastic job! Really polished, really great idea. Extraordinary!
This is fun, the dungeon creation & combat aspect are well polished, well executed. I like the art style too, one thing I'd improve is the visual of the power-up cards, maybe it could be more interesting with more than just text & background.
Other than that really solid work! I want to see this get expanded, cant wait! :)
Wow, insane amount of features for a game for a jam, congrats! I only missed a tutorial for the attack mechanic, but I feel like I cannot ask you for more haha.
Wow, this is incredible. The concept, adding a fresh layer of variety to an overdone formula, just great. Idea, execution, everything is perfect. Lovely art. And I love how "joined together" works on so many levels. You're joined to the spells you cast, but you also have to literally join the rooms together that you will then traverse through. Would've been more satisfying to get visual/aural feedback when enemies were taking damage, but A+ submission.
Thank you very much, this made my day. I agree that the game has a lack of player feedback. I just didn't had time to implement this. Thank you for playing though.
Insane progress here! Congrats. feels a complete game! Nice job! Fav++
Great art and insane scope for a jam game!
I love the mechanics of building the dungeons yourself as well as the way the weapon functions!
Only thing is that some player feedback was lacking imo.
Good job :00
I really wanted to have a bit more time to implement more player feedback. Towards the end of the jam there were a lot of bugs that absolutely had to be fixed asap.
Thank you for your feedback though. Glad you like my submission.
I love making 2D zelda-esque dungeons. The game looks great and sounds great. I do wish there was some better hit feedback when hitting enemies. I can see the damage numbers on them, but I have no sense of doing damage or how much I have left which can make the combat feel a bit sluggish. Otherwise the game is fantastic and has some good roots for something going forward
I agree that the game lacks a little more player feedback. I will definitely consider developing the game further.
Thank you very much for your feedback. I really appreciate it.
This is, in my opinion, the groundwork for a marketable game. The core idea of building out a level could be made a little more cerebral by having adjacency bonuses and similar mechanics, and I think the combat would need some work, but this is very very good. Thank you so much for participating in the jam and making this game!
Thank you for your feedback. I already have some ideas on how to make the game more interesting. I will definitely consider developing the game further to a marketable game.
Thank you very much for playing. I'm glad you liked it.
Hi this is cool and a lot of fun with really great graphics! I think there are two things that could really help make this a fantastic game. The first would be giving a reason for the player to not just build corridor style dungeons (I found myself just b-lining it to the boss room.)
The second is I think it's a bit tough, I think the enemies could have less health. Also lowering this challenge would incentivize me to attack more enemy rooms rather than the minimum required.
This is a great game overall, and very fun. Congrats on submitting!
Thank you for your feedback. In jams it is always difficult to balance the game properly. I didn't have that many playtesters during development either. But that's also what a jam is for.
Glad you liked playing the game.
I like this dungeon creation system and the fighting system, but these "mines" that stay on the floor after projectile despawns confused me, 'cause they look like some points or coins. After all, you definitely should work on this further! This game might have a potential!
Definitely consider making a full game.
Thanks for playing and your feedback.
I also got confused by the "coins" haha, it took me "picking them all up" after clearing a room and losing half my health to realise
This game was awesome! Love the Zelda inspired feel of it and the overall concept. I could easily see myself buying a fully formed version of this game! Great work!
I will definetly consider making a full game. So far i've got very good feedback on this submission. I also have a lot ideas on how i can make the dungeon creation, the combat system and the overall theme of the game more interesting.
Thank you for playing though. I am glad you liked it.
Thanks for making it! I'm going to keep an eye out because as I said, I could see myself getting this easily.
I really liked how you added multiple interpretations of the theme (connecting rooms, and the main weapon). It took me a second to figure out that the "bullet edge" damaged baddies, maybe some hitstun or effect would help clarify that.
It would be cool to see the dungeon building expanded to force me to make tactical and tough decisions (maybe only rooms with monsters have chests, limited doors, health rooms are out of the way but locked into a locations, etc).
Also the whole presentation is super polished! Super well done!
I really liked how you added multiple interpretations of the theme (connecting rooms, and the main weapon). It took me a second to figure out that the "bullet edge" damaged baddies, maybe some hitstun or effect would help clarify that.
It would be cool to see the dungeon building expanded to force me to make tactical and tough decisions (maybe only rooms with monsters have chests, limited doors, health rooms are out of the way but locked into a locations, etc).
Also the whole presentation is super polished! Super well done!
Yeah, i had many ideas on how to make the dungeon creation part more interesting, just didn't had the time to implement those ideas. Maybe something for a after jam patch.. or a full release?
Thank you for your feedback, helps a lot.
Really great idea and well made in this short time frame! I love the dungeon builder mechanics and growing stronger with every won fight, the weapon is really cool too - good job!
Wow I can't believe you made this solid game in 48 hours! It was strategic to make a dungeon, and fun to have combat. The idea with the combat system was fresh and exciting. Nice job, enjoyed playing😁