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I feel like you made a lot of great systems, and this was a cool way of interpreting the theme but in the end you have such limited control over the game that it's more like you just blow your cash and watch the game run if you are interested enough (which I wasn't). It kept saying my game was empty so maybe I didn't catch something I was supposed to do. Even just figuring out how to upgrade took me a while because there's no highlight on the characters or where to click. Very confusing play experience but I think this is a cool concept that could be fleshed out to something great :D

Hi, thanks for playing!

Yes, the Boost button was an afterthought and not very good at that, we didn't have any time left to polish its visuals. :(

You say it kept saying that your game was empty - just in case, did you figure out that you need to put features on the whiteboard, or did we miss that it is not obvious enough? Please share your experience. :)