Super addictive with pretty visuals, good job!
Marbasius
Creator of
Recent community posts
Hi, thanks for playing!
Actually just taking "best" everything will most probably net you a "not failed" project, but if you want to hit high scores you have to figure out what features best fit the given theme. Since the game at this jam-state provides little feedback - it also does not punish you in any way, so crank your imagination and try to find features that fit better. :)
Hi, thanks for playing!
Yes, the Boost button was an afterthought and not very good at that, we didn't have any time left to polish its visuals. :(
You say it kept saying that your game was empty - just in case, did you figure out that you need to put features on the whiteboard, or did we miss that it is not obvious enough? Please share your experience. :)
Thanks a lot for the comment!
Yeah, that is the case, we thought up a concept that required quite a sizeable amount of work (with the procedural letters and all that), and it seems it turned out fun but we haven't had any time left to add a proper progression and goal to it.
We have more ideas for the money system like different publishers liking different features, getting paid per milestone, and some others, but we didn't have time left to implement them. Even the Boost buttons are obviously a last-minute addition to provide some way to spend money. :D
So right now having more money just makes it easier to try out more feature combinations.