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Marbasius

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A member registered Apr 13, 2021 · View creator page →

Creator of

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Super addictive with pretty visuals, good job!

Simple concept, but the shooting is kinda fun, well done for a solo project!

Oui oui, roll baguette!

Short and sweet, once you grasp the logic of cube rolling, existing puzzles become very easy (idk, for me :)), but surely can be expanded further, good job

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It's purely physics based, so there's was no quick way to do that, but yes, we completely agree with you and felt that during final playtesting!

Hi, thanks for playing!

Actually just taking "best" everything will most probably net you a "not failed" project, but if you want to hit high scores you have to figure out what features best fit the given theme. Since the game at this jam-state provides little feedback - it also does not punish you in any way,  so crank your imagination and try to find features that fit better. :)

Hi, thanks for playing!

Yes, the Boost button was an afterthought and not very good at that, we didn't have any time left to polish its visuals. :(

You say it kept saying that your game was empty - just in case, did you figure out that you need to put features on the whiteboard, or did we miss that it is not obvious enough? Please share your experience. :)

Thanks a lot for the comment!

Yeah, that is the case, we thought up a concept that required quite a sizeable amount of work (with the procedural letters and all that), and it seems it turned out fun but we haven't had any time left to add a proper progression and goal to it.

We have more ideas for the money system like different publishers liking different features, getting paid per milestone, and some others, but we didn't have time left to implement them. Even the Boost buttons are obviously a last-minute addition to provide some way to spend money.  :D 

So right now having more money just makes it easier to try out more feature combinations.