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I love the "running from yourself" vibe. The game feels kinda both too tight and too loose at the same time. The movement feels too loose, while the player copy you're running from, and the spikes, feel all too tight, making some of the levels feel much much harder than they look. I still enjoyed it, just that some parts were a bit frustrating.

Yeah, by the time I got to level creation I realized that the player movement was both too slow and too buggy to fit with a lot of the levels, which I think is half of why this game is so unintentionally difficult. I'm pretty sure the Spikes level is straight-up impossible because the spike hitboxes are bugged.