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(+1)

A clever idea. I wish the enemy's hitbox didn't count as your own and you could use them as a human shield and weapon, as the bullet hell gets pretty crazy pretty quickly. Plenty of fun and has a lot of room for growth.

(+1)

Thanks for the feedback!
I considered that as an option during development, but since I felt the theme wasn't really that present in the game I decided to also "join together" the hitboxes. That gave me more headache than it was worth and I thought about subtracting ammo rather than health when the enemy got hit, which I think would be way more fun, but it was already very late into the time limit and a lot of stuff needed work. 

I'm happy you gave it a try and had some fun!