Really cool entry! simple block pusher but with a unique spin, great work! How ever I had issues with the controls, specifically X being skip level made me accidentally skip level many many times. Also the levels felt like maybe they were out of order, the hardest level is the second last one (The really big room) and Ithink the second level ( the one where you are FORCED to weld to a key) should have been level 1 since it teaches the main mechanic much better. Other than those 2 minor grips this was alot of fun and I cleared every level! was really fun!
Viewing post in Dungeon Keysmith's Apprentice jam comments
I'm glad you liked it! X being skip bothers me a lot too. It was a debug command which I left in by mistake. The second to last puzzle was intended to be the hardest level in the first stage before a new mechanic is introduced, but sadly I didn't have time to make more difficult levels using the red dungeon locks.
That level was also harmed by a bug introduced in the last patch before the code was locked - the golden locks aren't supposed to break the key upon unlocking, but the dungeon lock rules somehow infected them too. Well done solving it anyway; it took me a good moment as the designer to see if it was still possible!
It's good to know that level 2 is a good tutorial. Looking back it's a lot cleaner than level 1 and should definitely be first.
Thanks for all your feedback!
-O