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Whoa. That was incredible for 48 hours. I loved the art and the music and just the game in general. My only complaint is that it could sometime be hard to tell which FLOW is the player and which FLOW was not.

This is indeed a problem, maybe I should add an aperture to the player's field of view and make the other parts a little darker. Or a more direct way is to make the image difference between players and FLOWs bigger...After all, the game mechanic shows that they are not the same thing. 

The music is authorized by Adobe, thanks to Adobe. The art adopts a fairly simple approach, because there is no time to do more optimization, but thank you for loving it.

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow