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This is indeed a problem, maybe I should add an aperture to the player's field of view and make the other parts a little darker. Or a more direct way is to make the image difference between players and FLOWs bigger...After all, the game mechanic shows that they are not the same thing. 

The music is authorized by Adobe, thanks to Adobe. The art adopts a fairly simple approach, because there is no time to do more optimization, but thank you for loving it.