Thank you for feedback.
-Agreed on this. I feel like I should go back and fine-tune the gravity level, but the deadline's already past so it's too late for that.
-The dash is heavily inspired by how Hollow Knight implements it. Actually, the game takes a page out of a lot of other games.
-To be honest, the difficulty was very much unintended, and I only noticed it at the very end of the game jam when I finally went in to implement a death system. However, I seem to pride myself on the fact that my submission is difficult, and if I ever went back to revise this game I would make sure to bring over the difficulty (although probably toning it down a little).
-I procrastinated on the menu until the very last moment and the quality sure did suffer for it.