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(+1)

Good concept.

-The jumping is too floaty feeling for a platformer requiring precise movement.
-The sprint move mechanic fun and enjoyable to use
-I have to admit it was too hard for, but that's not a bad thing, I'm just not great at these types of games.
-The sprites were okay, but main menu buttons didn't fit the theme.

There was not a moment of respite in the game because your shadow was always close behind, this made it gruelling. This didn't appeal to me but I can see how others could find it rewarding.

All in all a good effort for 48 hours!

Thank you for feedback.

-Agreed on this. I feel like I should go back and fine-tune the gravity level, but the deadline's already past so it's too late for that.

-The dash is heavily inspired by how Hollow Knight implements it. Actually, the game takes a page out of a lot of other games.

-To be honest, the difficulty was very much unintended, and I only noticed it at the very end of the game jam when I finally went in to implement a death system. However, I seem to pride myself on the fact that my submission is difficult, and if I ever went back to revise this game I would make sure to bring over the difficulty (although probably toning it down a little).

-I procrastinated on the menu until the very last moment and the quality sure did suffer for it.