Thanks so much for the feedback, Draconium! I was interested in putting some kind of tutorial together, but didn't think I'd be able to get it in for the jam. Nice job on hitting 1000! I love the idea of manipulating time during the game somehow, and I bet there are a few different kinds of orbs that could be added to the game down the road. I also considered adding incentives for breaking a large number of orbs at once (like combo multiplier or dropping in special orbs). The selection outlining was surprisingly tricky for me (learned all about Unity sprite masks doing it), but if I can find a way to automatically draw the correct outlines I'd love to allow the circles to move and change size.
Thanks for the suggestions and review! It means a lot 😁