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I agree with Stickle about being able to hold down the movement keys. That would make everything much more smooth. 

Besides that, I really loved the colored pencil art style for the background and title/menu, but it did clash just a little with the game sprites. The music was great with some very tasteful dissonance. 

The actual puzzle mechanic was straight-forward, but I liked the level design utilizing it. Some of the levels really made me think. 

Agreeing with everyone, holding down might have been a good idea.

However! In the latest levels, it made me think: "if I move one player, instead of having the other one just sit there, can I find a solution in which both players move around?"