Play Bound
Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3586 | 2.458 | 2.458 |
Fun | #3703 | 2.125 | 2.125 |
Overall | #3726 | 2.264 | 2.264 |
Presentation | #3769 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two squares are bound together by a sharp rope in which they have to maneuver around walls and obstacles to reach both goals at the same time.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The movement could be better and have more steps per press or have it held, but a nice short game :D
(key problem for me as well). It's a short but fun game :)
(Keys problem as everyone said)
Otherwise its quite good.
(what everyone said about the keys)
Nice mechanic, but in level 3 I often died for no apparent reason, one time with both characters next to each other. The footsteps sound is also a bit much, music is good tho :)
also agree about the holding of keys instead. but very cute loved the art style
also agree about the holding of keys instead. but very cute loved the art style
Loved the artwork. Would have been a little more fun to hold the keys instead of mashing them but other than that good job!
I agree with Stickle about being able to hold down the movement keys. That would make everything much more smooth.
Besides that, I really loved the colored pencil art style for the background and title/menu, but it did clash just a little with the game sprites. The music was great with some very tasteful dissonance.
The actual puzzle mechanic was straight-forward, but I liked the level design utilizing it. Some of the levels really made me think.
Agreeing with everyone, holding down might have been a good idea.
However! In the latest levels, it made me think: "if I move one player, instead of having the other one just sit there, can I find a solution in which both players move around?"
I really love the puzzle mechanic of introducing rope obstacles rather than restricting rope length, but having to mash both the arrow keys and WASD rather than just holding them down just feels a bit tedious. Great work!