Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'll darned if I say that the presentation of this one didn't catch me by surprise, the butt-rock blasting, the cool laser battle, it all has the ingredients for some really cool arcade fun... unfortunately that's all the good things I have to say, the enemy lasers together with the way the player ship controls makes for a very unfulfilling experience.

the enemy attacks can reach you before they are on screen offering no space for retaliation without loosing life, when you defeat them you can't reliably "catch" them to join you since they slide off from the player ship too easy, in the end trying to juggle that with the near insta-kill laser waves that come from time to time on the sides of the screen made it bad.

all in all, this is VERY stylish, but not very fun.

(+1)

Thank you very much for for the feedback and playing

When testing I found lot's of ways to exploit the game and didn't really think of how stopping these exploits would affect normal gameplay, I found staying still and spamming especially over-powered. Once the jam is over I might add some difficulty options like bumpers on the side of your ship to stop the guns sliding off (like I originally had) and less often and weaker side lasers. And thanks for the kind words about the presentation. I spent far too much time on it! I had thought I fixed the enemies reaching you before you can see them but evidently that didn't work. I agree with most of your points and like I said will try to fix them post-jam.

Thanks again for the feedback!