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Atmos Blitz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3097 | 2.514 | 3.556 |
Overall | #4022 | 2.148 | 3.037 |
Fun | #4306 | 1.886 | 2.667 |
Originality | #4480 | 2.043 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you defeat your enemies they will fall, if you can catch them you will become "joined together" and they will act as another gun until you drop them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
nice idea. interesting music. needs more work on the shooting mechanic and why I loose my small drones so easily, they just slip away. Keeping them on the mother ship is the challenge I guess.
I'll darned if I say that the presentation of this one didn't catch me by surprise, the butt-rock blasting, the cool laser battle, it all has the ingredients for some really cool arcade fun... unfortunately that's all the good things I have to say, the enemy lasers together with the way the player ship controls makes for a very unfulfilling experience.
the enemy attacks can reach you before they are on screen offering no space for retaliation without loosing life, when you defeat them you can't reliably "catch" them to join you since they slide off from the player ship too easy, in the end trying to juggle that with the near insta-kill laser waves that come from time to time on the sides of the screen made it bad.
all in all, this is VERY stylish, but not very fun.
Thank you very much for for the feedback and playing
When testing I found lot's of ways to exploit the game and didn't really think of how stopping these exploits would affect normal gameplay, I found staying still and spamming especially over-powered. Once the jam is over I might add some difficulty options like bumpers on the side of your ship to stop the guns sliding off (like I originally had) and less often and weaker side lasers. And thanks for the kind words about the presentation. I spent far too much time on it! I had thought I fixed the enemies reaching you before you can see them but evidently that didn't work. I agree with most of your points and like I said will try to fix them post-jam.
Thanks again for the feedback!
The idea is nice, but controls made it difficult to use fallen enemies.