Was a surprisingly challenging puzzle game when there was more than 1 enemy.
Trying to figure out who shot what bullet and and what bullet you need to be hit with gave it a frantic but calculated feel.
Though it was a bit too zoomed out for my taste and the player moved a bit too fast compared to the bullets making it even harder to get hit.
Other than that would be just some general polish like showing when you can dash, timestop duration, a few bugfixes(can dash through walls) and you got yourself a potentially marketable game