Thanks for the feedback! I probably had enough time to make a tutorial but I was too lazy to implement it sadly
sininenblue
Creator of
Recent community posts
Really like the frantic arcadey style gameplay, and the art was very charming.
Though if I had to point out a problem it would be that it took a hot minute for me to figure out what was actually going on. I think having a separate screen that has the info would be nice since it's hard to read while trying not to die
I really like how well the sacrifice mechanic is implemented in this one, it feels essential since melee is really hard. I also really like how complete the game feels and it was overall a really fun experience.
I will say that the climbing was a bit confusing, but that's probably a skill issue on my part though animations that emphasize when you can and can't climb would help. Also, I think the mixed resolutions in the art makes it look less cohesive, and making all the pixels the same size in game and using a palette would serve the game well in terms of aesthetics.
And while there are a few other issues, I think most of those are minor enough that it'll probably be smoothed out as you continue making stuff
Though if I had to point out one bigger issue, it's that the physics are a bit weird, specifically the gravity and air resistance, you lose a lot of speed when you jump which doesn't feel great and it's also very floaty. The gravity or mass of the player is too low and it makes it feel like the character doesn't have much weight.
I don't normally play text based games but I thoroughly enjoyed this one so far. And it helps that my choice of build seems to make living through the wasteland pretty simple (charisma + strength = himbo build)
One thing that I would like though is accessibility options like changing the font and increasing its size. I know that you can zoom in on your browser but that makes the sidebar and images increase in size too.
The actually gameplay portion of it is surprisingly engaging for being an endless runner, interesting obstacles with predictable movement and even some mini boss fights.
I just wish that there was better presentation for the actual game itself. Like a small lean when moving left or right and adding some easing to the lane movement so it isn't as mechanical feeling. Screen shake when getting hit by something would also be great. Maybe adding some shadows to the pickups and obstacles to tie them into the game more. And also maybe particles when you get coins or hit something.
The booba presentation is pretty great though
Very cute! I didn't actually know what I was supposed to be doing for the first few seconds since hitting the thing didn't really didn't indicate that anything was happening, but I just pushed through and managed to clear the game
it was quite easy though since you're so tanky but it was still quite a fun bullet hell experience