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(+1)

Good stuff, good game idea, actually looked, felt, and sounded like playing a real video game. I feel like you succeeded in communicating what the player was supposed to do in a lot of puzzle situations without having to spell it out, but I felt like the controls were just too slippery and difficult to do what you wanted to do most of the time. 

When I got to a boss monster thing, I couldn't figure out what to do to continue, and just gave up after dying 10 times or so. 

By the way thank you for adding controller support! This game definitely is far more playable solo with a gamepad in hand. :)

(+1)

Glad you enjoyed it and yeah I'm definitely glad I added controller support, if only for myself when testing. To defeat the monster you both have to stretch out then if one character stops moving then they will be catapulted in to the monster to damage it. Granted there wasn't a tutorial for it so it was hit or miss whether it clicked with the player or not. Thanks for playing!