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FoamNRoam

12
Posts
A member registered Jun 14, 2021

Recent community posts

Cool! Rockon!

Great work, very quality submission!  The game is fun, despite the constant deaths, and I like the dynamics of needing to thwack your enemies while avoiding thwacking your partner. 

In a more polished version, maybe a longer chain would be a good thing to experiment with?  As is I think there is usually too wide an arc that you can't swing in without damaging your partner, and it would be cool to see if you could tweak that challenge element so that you can purposefully avoid that state with skill. Also, in a polished version giving the player some way to better hold their own against archers would be great.

Very good work!

I did like the careful positioning aspect, but you could contrast that against some kind of jettisoning functionality - you could jettison parts when one sticks to you in a really wrong manner, but maybe you have to jettison all or none of the parts, so it comes with a downside. You could then also experiment with making jettisoning all your parts usable as a big, multi-directional weapon for when you really get in trouble.

I think you nailed it here! This game is actually REALLY fun, and I wanted to keep playing to see what different weapons there were and if I could get them to stick to me in better positions. 

The presentation is great. The simple abstract graphics make it really easy to tell what's what. The music is a pretty short loop, but it's mellow enough to not get annoying and has a great feel.

The controls are pretty hard to deal get a feel for, but that's an understandable flow for a game Jam, especially when the game is actually really fun anyways!

I'd love to see a polished up version with controller support, expanded music,  and maybe some arcadey glowing effects on the in-game shapes. 

Top notch submission!

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Great presentation, good, easy to read visuals and killer music. The controls seemed solid to use once I figured them out.

My two big points of constructive criticism are: 1. You made me figure out the controls on my own. (at the time of this writing they don't seem to be explained on the Itch page or in game)  I don't play a lot of tower defense games, so maybe this is all standard in that genre, but you can't assume your players will be familiar with your genre! 2. It takes too long, in my opinion, for the enemy waves to ramp up into a challenge. After figuring out the controls, I ended up sitting there for a few minutes just waiting for first level to finish. 

As MrScottyTay said, though, I'd definitely be interested in playing a polished up version of this.

I think it's going to really frustrate most people who try this that you didn't put an explanation of the controls and gameplay anywhere. Not a blurb on the Itch page, not on screen in game, nothing (there's nothing at the time I'm writing this, anyhow). So the first thing I have to do is press all the keys on my keyboard and click around with the mouse to figure out what does anything, and even then I don't have any Idea what the little meter above the box means, or what I'm supposed to do to really play the game.

You did a lot of work to implement this! It's a major bummer that you're gonna let most people get too frustrated to even give your game a real try by not going a few extra steps to make it clear what the game is about.

I'm impressed! A 3D game like this is a pretty tough thing to pull off for a 48hour game jam! I think it's a good game idea, and I like the visual presentation and the feel of the music. 

Constructive criticisms: A couple things really hurt the fun factor at this stage of development, I think. Kicking the player all the way back to the beginning of the level is one - it's not super easy to figure out how to go forward (which is fine), but when you screw up, you have to redo everything you already did (which is tedious).  Then there's the short length of the music loop, which gets annoying after a bit. It's a good music loop, mind you, so it takes longer than some of the 2 second bloop loops some people use. Finally, while the controls of the characters feel really good, the camera control is wonky and over sensitive. This is probably made worse by the fact that I couldn't get the game to fullscreen.

Constructive criticisms aside, this is a very solid entry into this Jam, and I repeat, I'm impressed!

Arrrrggggh. Okay, I'm kinda furious because this was a really fun little game, but that endlessly repeating 2 second loop of music really botched the experience for me. Yes, I know it's a two minute tune, but that two minutes is all just variation on that same 2 seconds, and you restart the level and the tune a lot. 

You really nailed the fun factor, which so many games on this jam don't seem to be doing, the work shows a ton of potential. Just...don't give your players a headache please!

Best artwork I've seen so far! 

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Maximum originality, maximum points for presentation! This is definitely the foundation of a very cool game idea. I personally don't think it's any fun yet, the problems with the gameplay are still too large, like I never seemed to get a set of items to work with that would allow me to complete the task, and the time limit is just unnecessarily punishing.  

But even so, this is the kind of idea that I think shows so much potential that it could win on those merits even with its implementation problems.  Fine work!

Good stuff, good game idea, actually looked, felt, and sounded like playing a real video game. I feel like you succeeded in communicating what the player was supposed to do in a lot of puzzle situations without having to spell it out, but I felt like the controls were just too slippery and difficult to do what you wanted to do most of the time. 

When I got to a boss monster thing, I couldn't figure out what to do to continue, and just gave up after dying 10 times or so. 

By the way thank you for adding controller support! This game definitely is far more playable solo with a gamepad in hand. :)

Really good game overall. I don't really feel like it fits the theme that well, personally, but it's still a really strong game. But please, please don't put repeating obnoxious sounds like that timer/alert sound in your games anymore! It could have been a tick-tock sound or something and it wouldn't have made me want to turn off the volume.