Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

If you require full screen mode so much it would be better if the initial windowed mode would be smaller so one can get the "set to full screen" button more easily.

The first time in windowed mode it stuttered at times and didn't react to my inputs for a moment and then the ship jumped a bit, which made it somewhat extra difficult. Second time in full-screen mode went much better, but sometime around level 5 (I think) my shooting performance really dropped and I couldn't practically crack any asteroid anymore because I could not shoot at them often enough. Was this intentional as a difficulty ramp-up or a bug?

Movement felt slightly jerky at times but (appart from the windowed-mode stuttering on my first try) fine.


As for the gold nuggets not dropping quickly enough, flying up to them to grab them helps a lot ;)


What exactly does the scanner mark? At later levels there are rocks that don't get triggered. At first I took it as "this rock is invincible / too hard to crack" - until I shot one.

Thanks for the feedback,  I just tried the game on a laptop with a smaller screen and with less power and hit some of the same problems.

I think part of the problem is that I created the UI for my system so used a stupidly high resolution for the game. I need to build to a smaller resolution that can then be expanded or do multiple resolutions and scale to fit. The stuttering in later levels is probably a bug, I didn't optimize the models for the asteroids they are probably far more complex  than they needed to be, the technique I used to generate them in blender looks good but is a bit polygon intensive. I think stuttering is when there are too many objects on the screen.

Having a lower base resolution with some upscaling would probably give a good boost to the performance.

As for the slowdown in the later level I didn't have the impression there were more objects on the screen than before (and there were certainly more at the times I shot an asteroid and all its fragments blow all over the screen).

A continuously worsening performance could be a sign that you spawn more and more objects (bullets, asteroids) that don't get cleaned up properly once they served there purpose. So either re-use them or make sure they get cleaned up properly, so they don't add up and drain the performance away...