I enjoyed playing it. The only thing I would suggest is using AWSD when moving objects instead of the arrow keys, it would just be a little more intuitive. But the rest of the mechanics worked really well.
HydeNow
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Thanks for playing the game and the feedback.I must admit on a through play throughs it got annoying, the fixed position gun worked much better in 2D. The changing keys originally came out of finding using left an right for up and down in 2d weird. This is why its always good to have other people test your game.
Thanks for the feedback and playing the game, and to be fair I agree about the gameplay, I really need to start playtesting my games more. The environments were thrown together in blender and need work, I will hopefully get some bug fixes and up grades to the visuals done over the next week while trying to play as many games as I can.
I am looking at how can expand the game and the idea of feedback had not occurred to me. I will have a look at a couple of ways to give the player some idea of how much damage they are doing to the asteroids, maybe some way of changing the colour of the asteroids as their hitpoints drop and I like the idea of particle effect explosions for each bullet hit. Thanks for the feedback, it really helps.
Thanks, I'm glad you liked it. I am looking at expanding it into a full game with more distinct levels and hopefully will be able to use different music and sound effects to make the game feel less repetitive. It is my first game, having a deadline really helped me focus and get a proper structure in place and limit it so it could be done within the time limit.
Thanks for the feedback, I just tried the game on a laptop with a smaller screen and with less power and hit some of the same problems.
I think part of the problem is that I created the UI for my system so used a stupidly high resolution for the game. I need to build to a smaller resolution that can then be expanded or do multiple resolutions and scale to fit. The stuttering in later levels is probably a bug, I didn't optimize the models for the asteroids they are probably far more complex than they needed to be, the technique I used to generate them in blender looks good but is a bit polygon intensive. I think stuttering is when there are too many objects on the screen.