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Thanks for the feedback,  I just tried the game on a laptop with a smaller screen and with less power and hit some of the same problems.

I think part of the problem is that I created the UI for my system so used a stupidly high resolution for the game. I need to build to a smaller resolution that can then be expanded or do multiple resolutions and scale to fit. The stuttering in later levels is probably a bug, I didn't optimize the models for the asteroids they are probably far more complex  than they needed to be, the technique I used to generate them in blender looks good but is a bit polygon intensive. I think stuttering is when there are too many objects on the screen.

Having a lower base resolution with some upscaling would probably give a good boost to the performance.

As for the slowdown in the later level I didn't have the impression there were more objects on the screen than before (and there were certainly more at the times I shot an asteroid and all its fragments blow all over the screen).

A continuously worsening performance could be a sign that you spawn more and more objects (bullets, asteroids) that don't get cleaned up properly once they served there purpose. So either re-use them or make sure they get cleaned up properly, so they don't add up and drain the performance away...