Thanks! Yeah, the zaper/punch axis are a little "weird". We basically had 2 choices: 1 is to switch between weapons and keep them in the middle; 2 was to keep the weapons on the side and use "the tower aim". We kept the second one only bc it was the first we implemented AND because the cat looks cool with 2 weapons at once. Game jams can be thought, and we had to make the aim sacrifice for overall better quality 😿.