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A jam submission

Zap. Punch. Explode.View game page

The Entry For GMTK Jam 2021
Submitted by Dumivid (@Dumivid), Elvinas Žukauskas — 43 minutes, 32 seconds before the deadline
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Zap. Punch. Explode.'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5743.6673.667
Originality#5833.7783.778
Presentation#6263.8223.822
Fun#8383.4003.400

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemies get stuned by their strong energetic bind (and explode)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

This is really fun, a lot of potential for the player to strategize around the zaps and punches.  nice work.  Consider adding more of what makes the game so fun -- more zapping, and stronger punches.  It is so satisfying to zap and punch!

Developer(+1)

Thanks. I think you got exactly what's the spirit of this game 🤣.

Submitted

Man, this game is so underrated, this is a very fun game, with awesome style! Congrats!

Developer

Thank you.

Submitted

Great job. Very original idea.

Developer

Thanks.

Submitted(+1)

@Dumivid very fun mechanic I enjoyed the game very much, the art style was good, sfxs were good, the movement was very perfectly responsive although there is always room for improvement I think if the camera could be a little bit zoomed out giving players a better view than it will be much better and there should be a tutorial on how to play because at first I was confused with the mechanic. Overall I loved this game, you should definitely keep working on this one. I will come back to this game to play it again :D

Developer(+1)

We placed specifically only 3 enemies on level 1 + all the "tutorial images" to teach the player how to play the game. Can't imagine how much time somebody would need to figure it out without them 😅.

Submitted(+1)

@Dumivid actually it's my bad, I immediately started playing the game without reading the controls, it would be great if you can add it in-game, but it's ok because it was my mistake ^^! 

Submitted(+1)

fun game! I like how you have to take the positioning of the enemies into account to defeat them. Also great art!

Developer

Many thanks!

Submitted(+1)

This game is very fun and creative. I haven't seen anything quite like it in this jam so far. I only wish the punch was better. Usually whenever I tried using it I just got hit so I stopped using it completely and I was able to get much farther. Other than that this is a really fun game!

Developer

Thank you. Yeah, the risk/reward for the punch is quite off, but at least zapping feels fun for the most part.

Submitted(+1)

This concept is so unique I love it !

The two weapons feels really great to play with thoses little recoils when you shoot or punch !

Great job

Developer

Much appreciate!

Submitted(+1)

Really fun game. I felt it got a bit repetitive in the latter waves, but I felt like the concept was really unique and fun.

Developer

Thank you!

Submitted(+1)

Really nice ! Solid entry, fits the theme. Only thing it might lacks is a good ol' beat to support the gameplay. Good job !!

Developer

Thanks. Yeah, no of us knew how to create music so we had to improvise a little 😥.

Submitted(+1)

Aha I totally get that, I didn't want to make it sound like a negative aspect. The game's already complete for a jam submission !

Developer

Yeah, I got that that, I am just always contemplating ways to improve my craft and audio is just the next big step to take. Thanks again for your feedback.

Submitted(+1)

Fun, and solid game, good job! The punch is not very effective though :)

Developer(+1)

Thanks. Yeah, sadly it more of a defense tool than an offensive. Well, sometimes you just get the opposite of what you plan 🤷.

Submitted(+1)

Pretty good! The sound effects go a long ways. I LOVE your tutorial system and how its baked into the level. I felt the "Fist" was pretty weak overall, and it felt like a large risk for little reward. It always felt like "dancing" around the enemies was the better strategy.

Developer

Thank you. The fist was supposed to be an offensive weapon, but when you actually play the game you realize that zapping is just easier and the punch becomes a tool that keeps the enemies away 😓. And yeah, I like immersive tutorials or just plain-up images with the rules. The Binding of Isaac is a good example of when I got my initial inspiration in this regard.

Submitted(+1)

doesnt play well on a laptop with just a touchpad so cant accurately play

the shot and fist hitboxes being so far from the center makes attacking nearby enemies very difficult

there should be controls info in game as well

the overall look is good

Developer

Thanks. The game has a few images on the arena itself that explains the basic control + you can't advance to wave 2 until you kill the first 3 enemies in a way the game is intended to be played. But yeah, playing with a touch pad could be an issue.

Submitted (1 edit) (+1)

Great game! I was confused as to what to do at first, but after playing around with the electrifying mechanic, I realized that the line between two stunned enemies killed other enemies. Sometimes, I got several enemies in a line and zapped them all at once. It felt very rewarding! I also like the title: it's direct, and tells you exactly what fast-paced action you're getting into. 

Developer

Thanks. The title was somewhat inspired by Love, Death + Robots 😹. And yeah, the more enemies you can zap with one swing, the better it feels.

Submitted(+1)

the art looks really good, and the general controls were great, but sadly i had a bug where my controlls freaked out every few seconds, a minute in and the game crashed, definetly message me when thats fixed, the game seems realy fun

Developer

Thank you. Do you still experience this bug? Nobody else mentioned this before, and we can't change the build before the jam ends.

Submitted(+1)

i think, that was because of my browser, after i had some issues with opera i switched, and since then i did not experience those bugs anymore

Submitted(+1)

Throwing an enemy to the electric line you created is really satisfying :) Also the art and UI design is top notch.

I think the punch and electric ball should aim towards to your cursor to make it more responsive also after some time the game gets a bit repetitive maybe adding diffrent types of enemies can help. 

Other than these small complaints it was a fun experience great work :D

Developer

Thank you. Honestly, the stuff you've mentioned are the most common pieces of feedback we get (for the best or for the worst 😅).

Submitted(+1)

Loved it, really fun just smacking enemies into the electricity! Great concept and execution!

Developer(+1)

Thank you.

Submitted(+1)

Damn, beautiful and smooth game. Only thing missing are a little more interesing enemies

Developer

Thanks. We run out of time, but yeah, more diversity is quite common feedback we get.

Submitted(+1)

This game is soo damn good. I havent been this hooked on a game jam game ever. From the marvellous graphics to the satisfying gameplay. I just cant believe this was made in 48hours. Great job by the devs

Developer

Thanks for the kind words 😻. Yeah, we put an emphasis on polishment, to make the game feel as smooth as we can. Sadly, bc of this we have very little content overall 😿.

Submitted(+1)

Very fun, would be better if the zap went in the direction of your cursor compared to straigh out

Developer

Thanks. Yeah, that's a common thing people notice. Idk, it takes some time to get used to it, but I don't consider this to be the "biggest issue" per say 🤷.

Submitted(+1)

Really interesting concept, I'm absolutely in love with the art! It's hard to aim though, the shot shoots off to the side and not directly where the arrow is pointing, might be a change to make if you end up doing more work on the project.

Developer (1 edit)

Thank you 😻! Yeah, we worked hard to make the game feel polished, but some small mistakes sneaked here and there. Idk, the "tower aim" is kinda a double-edged sword. But yeah, a classic aim could feel better, at least at the beginning.

Viewing comments 26 to 7 of 26 · Next page · Last page