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(+2)

I have to agree with comment below me.

The idea and sound/art design are the best I've played so far, but the gameplay does get repetitive. I think the solution was to just add some small variety, like some simple traps that you have to scout out. Wouldn't be too hard to make but can add a lot of depth already.

(1 edit) (+1)

we wanted to add a different enemy but we were spending our time trying to fix a bug we could not even end up fixing :(

but thanks for the feedback :D