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(+2)

I like the visual style! It's clean and reads well. The thrust power is pretty low so it's hard to move around quickly but I dunno if the intent is for it to be a very slow paced experience hehe. Also the camera movement is cool and immersive but a little dizzying - might be a good idea to have a fixed rotation option for those who are particularly sensitive lol. Nice work!

Thanks for the feedback, indeed with tried both camera options.
Fixed rotation was a bit stiff and bringing the overall feel a bit down and less polished.
Camera with a bit of damping was making a better feeling tho
But the idea to add it as an option is actually super smart ^^

For the movements, since we were working with physics it was kind of tricky to gauge it to avoid having a lot of speed and loosing control and smashing debris around.
Also if at some point it becomes a full game it would be nice to be able to change the behavior of the ship with modules.
:-)