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satolas

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A member registered Feb 18, 2020 · View creator page →

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Really nice game !
One of my favorites so far ! Congratulations for the results as well :-)
Went till Sector 21... Is there an ending ?

The game feels super good.
I really like the concept of course, it would have been super cool to have some sort of huge boss battle :D

Also the fact that there is shields, management of Mass/EnginePower. Really cool !
It could be cool to have different sort of turrets. or places where you can upgrade them to make some of them more powerfull. Or some ships letting upgrade modules.

It really funny because at start I was trying to destroy the things that were attacking me and then I learned that actually is better to destroy the command ship.

We did quite a similar concept with Spacelinks.
I don't like to sell the game like hey come play my game. But concept is so close that I thought it would be nice to know your feedback :-)

Really cool !





Was looking really neat.
I guess having more Flows with other rules could make the game a bit longer and more complex.
Liked the fact that the gameplay is built around flow behaviors.
Original approach of the theme :-)
Was super relaxing as well.
Well done

Nice visuals.
I don't really get why you can unplug the guy, it seems to me that it is more dangerous than rewarding.
I got some asteroids with boxes but was enable to collect them.

Overall it's cool Gamplay with nice visuals. It could be cool to make more items to collect.

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This switch between two worlds made me think of Stranger things.
Was cool to find clues on either one world or the other.Overall vibe was nice.
It was just a bit strange because at start I couldn't fall in the voids and then yes.

well done for 48h mate, visuals, thumbnail are really cool.

It would have been cool to make a little tutorial Level to get the controls :-)
I really liked the fact that connecting more wires into the light bulb it's making more Light in the game.
I'm not sure this should stay as a platformer tho. Would be maybe nice as a top down game as well I can imagine.

Nice concept.
For the next time don't forget for us it's first time we play the game so it is always good to explain the controls and make an easier level at start to understand the core concept :-)

Nice visuals and music by the way the fit well together which is a rare thing into jams so far.

Cheers,

Graphics are really cool ! I'm always impress by this Gamboy graphics I don't even know how you do that ^^
Music is super good as well.
I would have liked to be able to move my character on the rafts tho :-)
Maybe build some protections so the rocks or sharks cant destroy your raft from certain angles.

Concept of the last tree was kind of cool :-)
The music doesn't really fit the theme of a  "post apocalyptic world".
It was strange because sometimes even taking care of Zombies and then going for water was not giving any chance a zombie was always coming to eat the tree.
Would have liked to see what happens if you give enough water to the tree :-)

Visuals are super cool really liked the "miniature model cardboard" style.
The Controls and colliders tho it's not there yet.

Also it was kind of hard for me to understand the whole link between souls, the paper esthetic,the starting from the bed. I would have loved to get a bit more of the background or story while playing.

I guess maybe for a gamejam it is a nice to bring the story kind of fast since people are not playing the games for a very long time.

Again, I really liked the visuals and atmosphere.
I was just all along missing the point on why I was linking/moving theses objects in a beautiful environment when it could be random objects that doesn't look as good.
It would have been awesome  to get better all the paper/soul background.

It was super fun to play,, a bit of Metalgear solid vibes. I'm missing this kind of games where you have to play Stealth.
Well done :-)

At beginning it took me a while to get use to be able to walk outside the ground when joined.
But keep playing and liked when you add level after level new mechanics like the lasers :-)

Super polished game ! Congrats :-)

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Wow 5/5
Favorite game I played in this game jam so far !

It's just like this nice "pepite" you find.
Graphics are awesome, the vibe, the name and character are awesome :-)
The  Raft-joints system feels just perfect!
The fact that the sharks are breaking the boat is super nice touch to the mechanic so you always have to re-adapt your ship/raft/Fortress.

I enjoyed it A LOT.
Really cool game, the movements on the raft as well they feel just so right.
The game is super polished, the sounds remind me of Age of Empire I arrows (which can't be a bad idea in my concern)
The objects you put to protect the raft and the "guns" is super nice.
I really enjoyed the micromanagement system on the raft to try to get as far as possible.

I love the Image of the rat facing the sun btw It depicts the game so good :)

====> Suggestions <=====

- Maybe I'm overhyped by the game but my raft got SO big at some point that it wasn't entering the screen, So maybe the Camera could zoom out in the case 
- I hope you continue developing the game,
- In this Theme of "external elements" that changes the shape of your raft like the sharks.
Maybe you could add some underwater mines or pirates islands.
Or islands with other infested rats that go on your raft and eat it from the inside (spot hard to reach for the sharks). So you have to put Traps on your rafts.
Maybe you could upgrade some raft parts and you end up with huge monsters from the see attacking your raft. Because you go further and further !
A bit like the great rifts in Diablo III where the deeper you go the higher the difficulty gets.
- Some items could make your Rat faster or be able to go underwater, so much possibilities !

Well done mate !
Really loved that game, I hope you continue to develop it further
Thanks for this good moment :-)


HIGH SCORE :

Graphics are nice,
would be nice to keep the characters little I don't know why at some point they got bigger.

Sticky balls remind me of World of goo,

Would be awesome to have some goals :-)

I know you didn't had time to test some gameplay, I hope you will, give us your ideas.

If the balls touch the edge os the screen it could be a gameover for example.

It would be a bit weird also because of the HD (1920x1080) screens ratio. So maybe the format could be 1x1 square.

Like at 360 Tetris kind of game ?

Just an idea :-)

Cheers,

Sticky balls remind me of World of goo,
Would be awesome to have some goals :-)
I know you didn't had time to test some gameplay, I hope you will, give us your ideas.

If the balls touch the edge os the screen it could be a gameover for example.
It would be a bit weird also because of the HD (1920x1080) screens ratio. So maybe the format could be 1x1 square.

Like at 360 Tetris kind of game ?
Just an idea :-)

Cheers,

I liked the sound of dwarf ! was kind of unexpected but super cool.

The camera of course was a pain.
Also I wan't really able to pick objects I don't know why.
Would be cool to have more feedback when you put the mouse over stuff you can pick or not.

For 48h nice :-)

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Nice Game :-)
One of my favorites games so far !!

I really liked the Mad max vibes !
Would be cool to be able to zoom out, or that the camera step back when you are longer.

I liked the fact that being stronger and having more storage doesn't mean you are more powerful because you get actually more hits by enemies.
A music would have been cool since the graphics and the pixel terrain are cool.

Nice well done !

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Really like the visual style of it :-)
And has a bit of Celeste soul.

It was just a bit weird to wait for a long time when the warrior was gone... maybe it could be nice to add some features to the "non warrior" girl. Because now if I could choose I would be warrior from start to finish.

Nice mate !


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I really like the esthetic ! and the story it's cool :-) 
It would have been cool that dancing would kill the Police units.
Then placement and the ability to move  would make sense  then.

Also it was a bit hard to look at the actual game because the eyes are always on the time bar.
It's crazy tho that you did that in 48h

Nice atmosphere, I liked the way you bring the story at start :-)

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Got a bit more in the puzzle vibe after some levels.
Could be cool to have nice characters to make it more unique.

we see a lot of people had this feeling.

We are taking all this in account and after the jam it’s one of the first issues we’ll solve with an option to be able to make a fix camera ^^

Thanks for playing :-)

It took me a bit of time to understand that I had to connect the mushrooms to me.
And somehow put them either in the water to turn off the bomb or keep them away from others ?
It would be cool to show theses distances in the screen so everything will be more clear.

Sometimes I was winning but I didn't know why.
Graphics are super well done for the time you had !

Super satisfying to play :-)
Like the sounds, the color palette, the fact that you see what you did at the end and it's  rewarding.
I played until the end great job mate !

Finished the game :-)

At start I thought... what in the world my guy can jump so far and skip a whole level like this ??? oO

And then I just went through the level flying around with my hook.

The feeling of freedom is actually unique ahah.

This looks like a "white box" phase. If you have the energy and the time to do a full game you definitely should !

A cool character grappling around with style and ease.

An image is better than a long explanation so I did this :


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Visuals are really good, love that pixel art. I hope some day this robot will have legs tho ahah

Super cool concept with this divisible robot :-)
Only thing I would do to improve it is to separate depending on the side you are facing.
Now the legs always separate behind you. Would be cool if you could seperate then in the front by facing to the left for example.

Nice game !

Nice for a game made in 4 hours.
I'm getting stuck quiet often in some levels.
Sound and feeling are nice as well :-)

This game is super difficult.
Or maybe I'm bad ahah
I guess putting easier levels at start would help me to be better :-)

It reminds me Heave Ho On switch the Concept is cool, it would have been nice to begin with an easier level it is a bit too hard from start.

Really cool ! It's nice that there is a tutorial. But it's also a bit too hard already so it makes a steep start.
I will try with a friend I think in multiplayer would be super cool.

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Almost 500m !
The balloons moment is super nice actually !
At start I was afraid the whole game would be only this wonky platform but then when flying everything was cool !

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Nobody really talked about this but regarding the theme it is cool that you took the forgotten, usual household simple plug as main character of your game.

Really loved the approach on the theme.
And the cherry on the cake is when my phone in the game runt out of battery. I was like Oh they thought about this too :D

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Loved the sound design a lot in this game !

Music is super great, all fits perfectly together.

Super relaxing !

Let see what are your scores gamers ! :D



Nice idea.
It would have been cool that the way you conduct the orchestra changes the actual sound.
I know it's a bit tricky but then this connection between instruments would be stronger and loosing one or bad orchestrating  would change the music and so on.
btw WebGL version wasn't working for me.

Nice concept :-)

Dying sound is hilarious :-D
I liked the link between two ships idea, but was kind of hard to handle when not linked so you end-up always linked and just unlink very quickly when getting the stars.
Linking/docking ships it's kind of a nice think to play with I admit :-)

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The visuals are nice !
I thought I have to bring good weather (maybe because I'm from south of France) so I did.
And villagers were angry at me because it was not raining enough.
Life is hard as a dragon :-P

Nice entry mate !

Graphics are super pleasing.
The fact that the link was interpreted as being along another person looking at the stars is super poetic. Just a bit a shame that the difficulty increases a bit too fast to get the constellations.
But I guess as developer you see them directly so it's hard to know if it is too easy or too difficult.

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Super cool that your weapon is your life ! super cool twist on the main theme :-)
The AI could be a bit smarter when it comes to melee enemies because you can block them against blocks to take your life back.
I was curious as well if taking all your bullets back (with the automatic gun) gives you all your health back.
Nice entry :)

The game aesthetic looks cool ! Which game engine did you used ?
Field of view could maybe be a bit wider to be able to see the sneaky balls coming toward the player.

Super cool game mechanic :-)
Interesting that attachments are the happening the way the object it's reaching your ship instead of being snapped. This creates super creative outcomes ahah.

I really liked the fact that instead of trying to beat the enemies as much as you can you try not to damage them too much so you can get their weapons and gear.

Another Modular spaceship fellow I see :-)