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Thanks for the feedback, indeed with tried both camera options.
Fixed rotation was a bit stiff and bringing the overall feel a bit down and less polished.
Camera with a bit of damping was making a better feeling tho
But the idea to add it as an option is actually super smart ^^

For the movements, since we were working with physics it was kind of tricky to gauge it to avoid having a lot of speed and loosing control and smashing debris around.
Also if at some point it becomes a full game it would be nice to be able to change the behavior of the ship with modules.
:-)