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(+1)

Original and fun to play for a few minutes. Can't see much perspective though, as the base mechanic is a bit too confusing. There's really rapidly too much happening, and it's REALLY hard to keep things in check; as is right now, it's not very satisfying to go on, and I can't imagine myself a fix.

(+1)

Oh no doubt.  It is very rough around the edges as I was rushing to get the core mechanics of a the battle formation and the rotating cast that I didn't have time to add polish.  I think a good fix would be if we paused the game when looking at the quests.  Another possible solution would be to let the heroes attack within a radius around themselves as opposed to in a straight all the time.  But I didn't have time to incorporate that since I would have to worry about target priorities and what not.