Oh no doubt. It is very rough around the edges as I was rushing to get the core mechanics of a the battle formation and the rotating cast that I didn't have time to add polish. I think a good fix would be if we paused the game when looking at the quests. Another possible solution would be to let the heroes attack within a radius around themselves as opposed to in a straight all the time. But I didn't have time to incorporate that since I would have to worry about target priorities and what not.