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(+1)

really enjoyed the idea, the controls confuse me though, starting with the fact that you want to hold a button to shoot and have to use the same hand to adjust stats, with z being very close to shoot buttons for moments like 'why don't blue crystals die? oh i pressed z like 10 seconds ago and now i'm in a bullet hell with no way out', straight to the fact that asdf - the buttons located lower on your keyboard - raise the stat, and qwer lower it. had a lot of fun, but wow the controls could use some work

Totally agree with you they need work. We went with this at the time because we thought them being closer together would allow for faster adjustments when the player really needed it. Thanks for playing our game.