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clay49372

6
Posts
A member registered Jun 06, 2021 · View creator page →

Creator of

Recent community posts

I am glad you liked it. Thanks for playing our game.

It definitely needs some work on the controls. Thanks for playing our game.

Totally agree with you they need work. We went with this at the time because we thought them being closer together would allow for faster adjustments when the player really needed it. Thanks for playing our game.

Yeah honestly we were a little worried that that might be the "best" way to play. Our ideas to expand this would be to make it so certain enemies can't take damage with certain stats or some kind of seeking round if you are below a certain hitbox size. That way it makes the game a bit more interesting. Thanks for playing our game.

Thank you, we were trying to decide the best way to do the controls. We should have possible put the controls on the screen. We also were thinking about a system that you have to scroll through which stat to change but we thought it might be to slow for a bullet hell. Thanks for playing our game.

Game was a very good look into fluid mechanics in something like unreal. And Also puzzle design for this sort of thing.