Thanks a lot!
Yeah, the difficulty curve is more a difficulty pancake here, unfortunatly, I wish I had more time to work on the game's balance ^^'
In this state, it indeed feels like a "hard more", or a very old-school arcade game (I should start making people pay 2c per round for 100% immersion, foolproof business idea! :D)
I definitly intend to expand it! There's a lot of mechanics I couldn't fit into the game because of the short time constraint, but that poor scientist isn't remotly close to its last lab explosion!