Woah, this game is fantastic! I kept playing it over and over again to try and get a higher score - I think my best is around 80.
My only real issue is how fast the instability timer is, but weirdly enough that just made it more fun? I'd love to see this expanded on in the future, with the current fast timer kept as a "very hard" option or something.
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Thanks a lot!
Yeah, the difficulty curve is more a difficulty pancake here, unfortunatly, I wish I had more time to work on the game's balance ^^'
In this state, it indeed feels like a "hard more", or a very old-school arcade game (I should start making people pay 2c per round for 100% immersion, foolproof business idea! :D)
I definitly intend to expand it! There's a lot of mechanics I couldn't fit into the game because of the short time constraint, but that poor scientist isn't remotly close to its last lab explosion!