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NemoGG

39
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2
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A member registered May 23, 2020 · View creator page →

Creator of

Recent community posts

It's a great first effort, and actually a great entry. Most ppl have already expressed the few criticisms I had in mind, so I'll just leave my compliments :D

That's actually a good Idea, I also think the feedback on the shots could be improved. Thanks for playing!

I believe from now on I will always make customizable controls for my game. Thank you for playing!

I know, if I had more time I would have made 1/2 more levels and enemies, and maybe a boss battle too

Thanks for playing!

this was very good! I loved the introduction and the way the puzzles are introduced!

Did I miss the warning about not estinguishing the red candle? It came as a bit of a surprise. 

All in all a very solid entry and perhaps even a competitor. 

Oh no! I never thought about that.

I'm learning a lot about controls accessibility in this jam. I think from now on I will have customizable controls for all my games :D

Thanks for playing!

Great Job! Very tight controls and a super elegant and flavourful concept. I loved it! I think this might go top 20!

I'm happy you liked it! First thing I will do after the jam is a transition animation!

Thank you very much, I think the look of the main characters is a big part of this game, and I'm very happy I managed to do something cute considering how bad I am at drawing.

Thanks for playing!

indeed i could only work on it saturday (about 15 h). The survival room was a quick fix to make a functional level in 1 h or so.

Thank you for playing!

This is so elegant and so well thought out! the first move on the boundary, the 0 in the center, the sound effect and animations! it's brilliant!

great job!

That was very fun and cute! great idea!

Short and simple, great for a jam game! Just a little more polish and it would be perfect!

This game is very charming and looks very polished! also the music and sfx was spot-on and i loved the tutorial and presentation. The controls were a nightmare. Surely it's a bit by design, but having the ship move on Tank controls rather than 8-directions really messed with my brain :P great game tho

During play I had the impression that the towed ship was too heavy, it messed up a lot of the movement

Pretty neat concept! it was not clear from the start what to do, but once i got it, it was super fun!

This is so cute! sweet and simple, I love it! The "disable sound" button was also a great call :P

The flow is very polished, I just don't get the choice of the "o" key to cycle through.

That's a very neat idea and it looks like it can be VERY fun. I just lacks a bit of a feedback loop to show the player if they are doing a good job or not (for instance, I didn't find a way to tell my shots were being effective) 

All in all great effort. I saw from other comments that you got stuck in the "overpolish" hell. It's fine, we've all been there. Priority management comes with experience :) keep it up!

i know, the endless part was a placeholder. I wanted to do a couple more enemies and maybe a boss battle but could only work on this for 15 hours. Thanks for playing :D

Thanks for the kind words. It was actually only 15 hours for me ^__^"

I wanted to put in 1-2 more enemy types but didn't have the time

A very cute and simple puzzle game! The mechanics are introduced progressively and with a nice learning curve.

I just had trouble finding the command to switch the controls, perhaps make it more evident?

Cute little game and a very nice play on the AoE nostalgia factor. Good job!
Polished, short and sweet, perfect game jam entry.

A little bug report: mashing the spacebar can sometimes yield more than one ally from the same enemy

Cute little game and a very nice play on the AoE nostalgia factor. Good job!
Polished, short and sweet, perfect game jam entry.

A little bug report: mashing the spacebar can sometimes yield more than one ally from the same enemy

Thank you, I guess it would be fun to expand on the concept!

Thank you! that would take some miracle i imagine :D

Very cool art style and great concept. Simple yet effective and great controls too.

Great art style, very interesting concept! Found it a bit frustrating as picking the wrong keybindings can lead to effectively a softlock.

Solid entry though

Love the concept, messing with gravity was one of my first obsessions in game design :D

Felt a bit ovewhelmed by all the stuff that was happening on screen. Perhaps start with a smaller level?

On the technical side, the camera movement felt a bit random and hard to control, and the characters were sliding way too much before stopping. As a rule of thumb, try to aim for very tight controls on platformers.

Great choice of art & sound, cute is definitely the way to go!

Keep it up!


That's a cute idea, it did take a little to realize what was actually happening in game :)

I like how the mechanics are introduced little by little, and it really feels like every action has a consequence (never a given with jam games)

The movement felt a little clumsy though, maybe that's by design?

It's very pretty. Next time you'll do it, thanks to what you learned this time around

How does one play? :( I can't find how to pull the hammer in

So pretty and cute! Great simple idea. A bit frustrating though due to the hitbox not fitting perfectly

I like how polished it is. Fun, simple concept!

I like how polished it is. Fun, simple concept!

Judging by the snapshots it really looks very polished and thought out :)

I couldn't get to grok how to progress through the first level, however :(
Soundtrack is cool and it feels very relaxing.

Glad you liked it :D

Thank you! Hope it was just hard and not frustrating!

If I had more time I would have put at least one-two more enemy types to mix it up. Glad you enjoyed it :)

Thank you, I tried to make it language-agnostic and that's what it came to be :)