It's a great first effort, and actually a great entry. Most ppl have already expressed the few criticisms I had in mind, so I'll just leave my compliments :D
NemoGG
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This game is very charming and looks very polished! also the music and sfx was spot-on and i loved the tutorial and presentation. The controls were a nightmare. Surely it's a bit by design, but having the ship move on Tank controls rather than 8-directions really messed with my brain :P great game tho
The flow is very polished, I just don't get the choice of the "o" key to cycle through.
That's a very neat idea and it looks like it can be VERY fun. I just lacks a bit of a feedback loop to show the player if they are doing a good job or not (for instance, I didn't find a way to tell my shots were being effective)
All in all great effort. I saw from other comments that you got stuck in the "overpolish" hell. It's fine, we've all been there. Priority management comes with experience :) keep it up!
Love the concept, messing with gravity was one of my first obsessions in game design :D
Felt a bit ovewhelmed by all the stuff that was happening on screen. Perhaps start with a smaller level?
On the technical side, the camera movement felt a bit random and hard to control, and the characters were sliding way too much before stopping. As a rule of thumb, try to aim for very tight controls on platformers.
Great choice of art & sound, cute is definitely the way to go!
Keep it up!