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(1 edit) (+1)

Really interesting concept, however I feel that maybe if guns have their barrels attached to something they should no longer shoot, it was hard to get a good cluster going without destroying parts of it yourself in the process.

Also funny note, the first time I attached the gun in the tutorial was barrel first so I was just shooting myself in the head.

A health bar of some sort would've been really helpful, or maybe changing the colours of the components as they get more damaged.

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Thanks for the feedback! I ran outta time for the HUD hehe. But also yeah it's a bit weird being able to shoot yourself - I wanted the play to be a bit more about careful positioning and like.. being able to shoot off bits you didn't want or something? Maybe it would be best if they still shoot but you just can't damage yourself? Need further testing on this for sure 

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yeah I understand the reasoning behind being able to shoot yourself because I did find myself trying to maneuvere myself correctly to pick it up how I wanted, but that got harder as more enemies and bullets showed up on screen haha

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I did like the careful positioning aspect, but you could contrast that against some kind of jettisoning functionality - you could jettison parts when one sticks to you in a really wrong manner, but maybe you have to jettison all or none of the parts, so it comes with a downside. You could then also experiment with making jettisoning all your parts usable as a big, multi-directional weapon for when you really get in trouble.