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(+1)

We're still not sure if we'll be making a polished version of the game after the jam, but if we do- the feedback issue is definitely something we'd be looking to fix (along with a lack of in game tutorial and unimplemented story elements and cut out levels). The sliding stones are actually an unintended feature that ended up being integrated into the level design, since the level designers had a lot of fun tossing them around in play testing.