Thanks! :)
polenya
Creator of
Recent community posts
We're still not sure if we'll be making a polished version of the game after the jam, but if we do- the feedback issue is definitely something we'd be looking to fix (along with a lack of in game tutorial and unimplemented story elements and cut out levels). The sliding stones are actually an unintended feature that ended up being integrated into the level design, since the level designers had a lot of fun tossing them around in play testing.
Amazing game! the mechanics are really interesting and the game is overall quite fun :D I'll be surprised if this game doesn't make top 100. there are so many lvls, it honestly feels like it's a full game as is. I noticed a few bugs that could be patched out if you decide to make a more final version after the jam- on some levels you can fall out the side of the map (might be intentional, but mentioning just in case); i had a box fall on the player character, and it made the whole exe crash, so i couldn't get through all the levels without restarting the game.
we had a hard time with the time restraints ourselves, so no worries. I admit I also got stuck a bit when playtesting our game, but it's quite satisfying once you figure it out (i made sure to add the controls in the description, since we ran out of time to add text to the game ;;). I'm glad you enjoyed Entangl! :)
Hard but fun! managed to save all the dogs, although the first room with the red railings is really hard. there's no collision on some of the items, meaning that you can go under beds and pass through rails (and zombies pass through walls), but overall it wasn't a determent to the experience. good work!