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(+1)

Amazing level design as usual and an ungodly amount of mechanics for 48 hours. How do you do this?  One thing that would be cool to check if other, the swinging. I felt like swinging as soon I got the hook. Maybe I'm alone on this one. Professional entry, I'll be following you closer!

(+1)

Thanks for your feedback!!! Probably too many mechanics for 48 hours, I think it hurt the level design, I had to cut stuff (I wanted some more shooty levels). 

A swing mechanic could be cool. The idea of Mod-O-Bot is that his parts would be modular, so each limb could be switched out and reconfigured.

I didn't get to fully realize the idea for the jam (I wanted to revert back to ball mode and then build him up again in a different order, like grapple first, then shoot, then legs, or something like that). 

So if we add a swing, we could have one arm swing, and 1 arm grapple, then have swingy grapple areas! I also had ideas for wheels for feet, rockets for feet, arms that can pick stuff up, grab and throw enemies, different gun arms, etc

(+1)

Over scoping it is very seducing indeed. Great job still!