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I love that you took the time to create the idle animation for Em, playing with her hair. As others already have said, the character design is reminiscent of Celeste and a charge-up animation is absolutely necessary when changing form Em to Warrior.

I am blown away however about the quality you achieved as a single dev that only just started out using Godot! 

EDIT: Especially with also creating the game's beautiful pixel art during the jam.

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I’m so happy that you noticed that! There was a plan to include a lot of animation for Em and Warrior but I ran out of time to draw and include them.

And thanks for compliment on my pixel art, I try my best to when making games.

I am curious however. With which engine, if any at all did you develop your games before the jam, and what made you switch to Godot?

This was my first try at using a game engine (I never used a program that has a level editor, scripting, tile map configuration, etc..).

If I had more time I’d use a game framework like amethyst.rs or bevy (rust libraries for game development), they offer more control and are written in rust which I prefer, but using this frameworks isn’t a good option for 2 day jam as solo developer.

I chose Godot because it’s open sourced and their documentation is decent for learning. It really is a good engine prototyping is quick and workflow is pretty decent to make a whole game in 48 hours