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Ah thank you for checking out our submission and your comment, you didn't have to! :D Yeah, it's unfortunate we couldn't complete it even though we initially thought we didn't over-scope. Being one of our first Game Jams we have learnt from games like your own to embrace the theme a lot more for a smaller and concise gimmick approach, instead of trying to make a full-on rushed production with a touch of theme involved!

Also yes creating the game in a more accessible way would be a better approach, thank you for your feedback and glad you could see most of the assets we dumped in level 0.

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Yes, limiting the scope is the big challenge of jams and honestly game development in general! Good luck on your future projects!